Sony has recently had a lot of success publishing its first-party PlayStation 5 games to PC, but that doesn’t mean the company is going to become a PC company first. In an interview with Japanese publication Nikkei (via Video Games Chronicle), Hideaki Nishino, head of Sony Interactive Entertainment’s Platform Business Group, said that that Sony will continue to make content for PCs, but “there is no doubt” that consoles will continue to be the priority. “We are trying to increase our share of the overall game market by developing content for PCs as well. There is no doubt that consoles will be at the core of our business, but by offering titles for platforms other than consoles, we will reach a wider range of customers,” Nishino said. He continued to tout the value of consoles versus PC, saying that it eases the process of installing and setting up a game, and that consoles have native stores that streamline the process of buying games. However, that doesn’t mean Sony won’t continue to invest in PC. Its current strategy involves releasing its AAA single-player games on PlayStation first, and then on PC later, while its live-service titles like the successful Helldivers 2 and the ill-fated Concord will be released on both PlayStation 5 and PC simultaneously. According to Nishino, this is a great way to gain players on other platforms. You can see Sony’s continued investment in console hardware with the PlayStation 5 Pro announcement last week. The company revealed that it will have updated specs, including a bigger GPU, but won’t come with a disc drive or stand. It’ll cost $700 when preorders open up on September 26 and when it launches on November 7. This is a product specifically for console players who want the highest frame rates imaginable, and it’ll still cost less than some of the most expensive PC GPUs. Nishino was one of two co-CEOs appointed after former head Jim Ryan departed earlier this year. He works alongside Hiroki Totoki, who is CEO of SIE’s business group. Sucker Punch’s upcoming Ghost of Yotei promises yet another authentic dive into Japan’s rich history and culture. The first game, Ghost of Tsushima, was the PS4’s swansong thanks to its breathtaking visuals, novel approach to open world design, satisfying combat, and respect for history. That game is certainly worth experiencing first if you haven’t played it yet, but it won’t help prepare you for Ghost of Yotei beyond getting familiar with how the game is played. This sequel takes place in a different time, location, and with a new protagonist. We don’t know everything about the plot, of course, but I have been able to pull together all the important historical and cultural details that Sucker Punch has highlighted as being focal points in the game. Let’s take a dive into the history and culture Ghost of Yotei aims to explore when it comes out on October 2. The biggest PS5 exclusive of the year is right around the corner, and millions of us are already sharpening our katanas in anticipation. Ghost of Yotei is the follow-up to 2020’s Ghost of Tsushima, which revolutionized the look and feel of open world games. Beyond being a visual masterpiece and featuring a rich story that honors the real history of Tsushima, the approach to game design was unlike anything we had seen before. This sequel looks to build upon all those factors, only now set hundreds of years in the future, with a new protagonist named Atsu on a quest for revenge. The only thing the wind can’t guide you to is the preload details, which is where I come in to make sure you can start your journey as soon as possible. Ghost of Yotei release date I’ve never felt less certain in myself than I have in the past few months. Professionally, I have found myself in a dream position, but the way I got here felt more like an accident than something I earned. Personally, I have fallen into a routine so consistent that NPCs have more complex patterns. Having full control over my work should be a blessing, but it has only saddled me with immense doubt over my abilities. Was I ever really talented, or was it just the oversight of others that made my work even passable? It is all textbook imposter syndrome, yet recognizing it doesn’t make it any easier to overcome. I was late to the party with Hollow Knight, only getting around to it on my PS5 after it had been on PS Plus for who knows how long. I was well aware of its reputation at that point, but was worried that the expectations the internet had set for me would be too high. To some extent, that was true; I deeply enjoyed the experience but don’t hold it up as the pinnacle of game design. As a cozy experience that I chipped away at 45 minutes at a time before bed, it was perfect. Upgrade your lifestyleDigital Trends helps readers keep tabs on the fast-paced world of tech with all the latest news, fun product reviews, insightful editorials, and one-of-a-kind sneak peeks.
Don’t expect PlayStation to abandon consoles for PCs any time soon
Don’t expect PlayStation to abandon consoles for PCs any time soon
Sony has recently had a lot of success publishing its first-party PlayStation 5 games to PC, but that doesn’t mean the company is going to become a PC company first. In an interview with Japanese publication Nikkei (via Video Games Chronicle), Hideaki Nishino, head of Sony Interactive Entertainment’s Platform Business Group, said that that Sony will continue to make content for PCs, but “there is no doubt” that consoles will continue to be the priority. “We are trying to increase our share of the overall game market by developing content for PCs as well. There is no doubt that consoles will be at the core of our business, but by offering titles for platforms other than consoles, we will reach a wider range of customers,” Nishino said. He continued to tout the value of consoles versus PC, saying that it eases the process of installing and setting up a game, and that consoles have native stores that streamline the process of buying games. However, that doesn’t mean Sony won’t continue to invest in PC. Its current strategy involves releasing its AAA single-player games on PlayStation first, and then on PC later, while its live-service titles like the successful Helldivers 2 and the ill-fated Concord will be released on both PlayStation 5 and PC simultaneously. According to Nishino, this is a great way to gain players on other platforms. You can see Sony’s continued investment in console hardware with the PlayStation 5 Pro announcement last week. The company revealed that it will have updated specs, including a bigger GPU, but won’t come with a disc drive or stand. It’ll cost $700 when preorders open up on September 26 and when it launches on November 7. This is a product specifically for console players who want the highest frame rates imaginable, and it’ll still cost less than some of the most expensive PC GPUs. Nishino was one of two co-CEOs appointed after former head Jim Ryan departed earlier this year. He works alongside Hiroki Totoki, who is CEO of SIE’s business group. Sucker Punch’s upcoming Ghost of Yotei promises yet another authentic dive into Japan’s rich history and culture. The first game, Ghost of Tsushima, was the PS4’s swansong thanks to its breathtaking visuals, novel approach to open world design, satisfying combat, and respect for history. That game is certainly worth experiencing first if you haven’t played it yet, but it won’t help prepare you for Ghost of Yotei beyond getting familiar with how the game is played. This sequel takes place in a different time, location, and with a new protagonist. We don’t know everything about the plot, of course, but I have been able to pull together all the important historical and cultural details that Sucker Punch has highlighted as being focal points in the game. Let’s take a dive into the history and culture Ghost of Yotei aims to explore when it comes out on October 2. The biggest PS5 exclusive of the year is right around the corner, and millions of us are already sharpening our katanas in anticipation. Ghost of Yotei is the follow-up to 2020’s Ghost of Tsushima, which revolutionized the look and feel of open world games. Beyond being a visual masterpiece and featuring a rich story that honors the real history of Tsushima, the approach to game design was unlike anything we had seen before. This sequel looks to build upon all those factors, only now set hundreds of years in the future, with a new protagonist named Atsu on a quest for revenge. The only thing the wind can’t guide you to is the preload details, which is where I come in to make sure you can start your journey as soon as possible. Ghost of Yotei release date I’ve never felt less certain in myself than I have in the past few months. Professionally, I have found myself in a dream position, but the way I got here felt more like an accident than something I earned. Personally, I have fallen into a routine so consistent that NPCs have more complex patterns. Having full control over my work should be a blessing, but it has only saddled me with immense doubt over my abilities. Was I ever really talented, or was it just the oversight of others that made my work even passable? It is all textbook imposter syndrome, yet recognizing it doesn’t make it any easier to overcome. I was late to the party with Hollow Knight, only getting around to it on my PS5 after it had been on PS Plus for who knows how long. I was well aware of its reputation at that point, but was worried that the expectations the internet had set for me would be too high. To some extent, that was true; I deeply enjoyed the experience but don’t hold it up as the pinnacle of game design. As a cozy experience that I chipped away at 45 minutes at a time before bed, it was perfect. Upgrade your lifestyleDigital Trends helps readers keep tabs on the fast-paced world of tech with all the latest news, fun product reviews, insightful editorials, and one-of-a-kind sneak peeks.




